JOHN LOCKE

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Hello. I live in New York and work at RMA. I hold a graduate degree from Columbia University's GSAPP and an undergraduate architecture degree from the University of Texas at Austin. I have more than six years of combined professional experience at both SOM in New York and Randall Stout Architects in L.A . I also tackle freelance graphic and photography work with my partner in crime, the multi-talented Jackie Caradonio at Lion in Oil. In addition, I teach a course, Hacking the Urban Experience, at Columbia. View my CV here: CV(html) or CV(pdf) . Thanks and have a nice day.

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john.h.locke{at}gmail.com
310.735.3333

Architecture Portfolios

Portfolio 2002-2007 (issuu)
Portfolio 2008-2009 (issuu)

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20130520 Tags: fabrication, gsapp, interaction, new york, research, teaching, urban | No Comments »

HACKING THE URBAN EXPERIENCE III – STUDENT WORK

 

While my natural tendency can lead toward convolution, in the interest of concision here is my attempt to sum up the course objectives in one sentence: “to self-initiate and identify a problem statement relating to the urban environment, and then manifest a possible solution through a public, physical object, while confronting the myriad issues associated with that decision.” Problems addressed included the notion that strangers occupying proximate space are too disconnected – how can you encourage interaction? As well as the problem of physical space inducing a heightened sense of agitation during a stressful time (finals on a college campus) – how can a space be created that produces an alternately playful, soothing affect for passersby? So with that, here’s a sampling of self-initiated work from the third iteration of HTUE.

 

See previous work and extensive course descriptions here:
Hacking the Urban Environment II – Student Work
Hacking the Urban Environment I – Student Work

 

All images and work by students Amir Afifi, Hanxiao Yang, Marielle Simone Vargas, Wilbur Lee and Will Chen

 

Assignment 01 – PARASITES

 

Assignment 02 – LIGHT PROJECTION

 

Assignment 03 – FINAL

20130511 Tags: architecture, competitions, fabrication, graphic design, urban | No Comments »

This space could be…

 

To generate interest and excitement for our BLOQ PARTY proposal, we wanted to start a conversation by showing how the program elements we produced could potentially activate the competition site. Competitions, design proposals and urban space planning oftentimes fall under the radar of the actual users of the site who are both unaware that a competition is taking place and then have no voice in the process or outcome. The plastic signs are intended to link the digital proposal to an actual physical space – less obscure websites and more public posters. It also helped to see how our space division laid out on the actual site, we had treated the eastern, narrower plaza area as space for movement and dynamic interaction – biking, running, skating. The western, more generous plaza was designed for slower, more spontaneous meeting areas. We hope the signs can begin to create a diaglogue for the best use of the space including potentially new and different program ideas that can eventually bring the space to life in a vibrant manner for all.

2013053 Tags: architecture, competitions, graphic design, urban | No Comments »

BLOQ PARTY



 

Designed with Mark Bearak and Yuval Borochov

 

What began as a competition for a temporary rehabilitation of an existing chain link fence along two blocks – adjacent to a pair of parking lots – quickly became a more encompassing proposal as we realized the latent potential of the two narrow, un-programmed plazas bordering the modest chain link fence. Located at the Delancey Street connection to the Williamsburg Bridge, the site acts as the symbolic gateway to the Lower East Side for those leaving and entering Manhattan, and as such, displays a great wealth of untapped design opportunity. As a temporary proposal of less than 5 years duration, we identified a variation of possible plug-in nodes that could be used to test ideas for the site and generate community engagement by bringing the scattered, diverse collection of LES attractions together at the fence, displaying the street-level density and multiple, overlapping functions that have historically characterized the LES. Budget and business plans were also developed to illustrate the feasibility of a more ambitious program at the site through a variety of funding and sponsorship options.

 

PROJECT DESCRIPTION:
The possibilities of programming a BLOQ are endless, ranging from a bike repair station, to a satellite location of a Lower East Side business, to a concert venue stage. Each block will have its’ own identity, but share geometric cues from its neighbors. In our proposal we will aggregate 16 BLOQS that will serve as a gateway to the LES while also providing an oasis of attractions within the neighborhood.
The site will consist of two city blocks and each section will have its own identity. We call the Eastern section the PIT-STOP based on its adjacency to the Williamsburg Bridge and its planned programmatic functions. The BLOQS located in this section will serve as a way station for pedestrians heading to Brooklyn or entering the LES. This section will have BLOQS with services such as bike repair, coffee and skate gear.

 

We call the Western section the CHILL space and we will treat it as more of a destination. The width of the site allows for larger gatherings of people who can congregate into the farmers market or catch a drink at the pop-up bar. Our proposal represents a handful of potential BLOQS; over the life of the project there are endless possibilities for temporary and permanent installations.

 

Further exploring the actual BLOQS, each zone will be defined by a fence which will act as a billboard for the community and patterns placed along the ground. Each section of fence will be a billboard representing an actual block of the LES. The design of each section of the fence will be a series of parallelograms that advertise local businesses within the represented blocks of the LES. The parallelograms will be colored based on following four categories: Shop, Eat, Explore & Nightlife. The adjacent ground will be a continuation of this theme containing patterns unique to each BLOQ.

 

The most liberating feature of the BLOQS will be created when the fence is used as a jumping off point to an architectural installation. We will bend, fold, cut, extend and warp the fence to accommodate the unique functions of each BLOQ. In some cases the drama of the gesture will be relatively modest; in the case of the market the fence will simply be extended horizontally to create a canopy to protect the produce. In more complex situations, structure and furniture will be built off of the fence to create a space suitable to host large groups of visitors. One of the largest BLOQS will be composed of a bar, stage and viewing area built within the distinct vocabulary of the installation.

 

The main purpose of the BLOQ installation is to activate the space. The BLOQ will not only serve as a gateway to the LES, it will serve as a destination for all New Yorkers. The project will never be static and its potential can be tested over time as the project evolves to suit the changing needs of the community. Eventually the project will not only be a representation of the vitality of the neighborhood, it will also serve as a benchmark for the evolution of the Lower East Side.

 

http://newyorkcity.arthere.org/art/bloq-party-2/
http://lesbloqparty.com

 


Existing Site

20130113 Tags: architecture, competitions, fabrication | No Comments »

Continuous Contour


Looking North from the Sculpture Park

 


Assembly Diagram

 


Elevation Looking West

 


Site View

 


Typical Connection Diagram

 
 

Quick Project Description
Continuous Contour is a folly built from one single 1050’ length of rope – sourced in Long Island City and hearkening back to the area’s historical role as a center of nautical manufacturing – as well as a series of guide wires and steel rings. Evoking a contour drawing where the pencil never leaves the paper, this rope becomes a continuous, eccentric line that winds its way through a series of metal rings to transform into a phantom geometrical construction, capturing space with visible boundary lines while still remaining imminently temporal and open. The folly proposal comments on architecture’s attempt to force order on the natural world by highlighting the impractical tension between the rigid, recognizable cubic forms and the seemingly chaotic guide wires that connect to the naturally occurring trees that circumnavigate the site. This forms a contradictory structure that is both delicate – being able to sway along with trees and grasping hands – but also completely in tension and dependent on each node to remain standing.

 

Description
The folly Continuous Contour is constructed from a number of locally manufactured and off the shelf materials. Long Island City was once a hub of naval construction and the area still retains some capabilities for producing nautical components, cotton rope primary amongst them. This became the basis for the design proposal and the main feature becomes a single, continuous line of dyed rope facilitating an investigation into the latent possibilities inherent in the material’s strength for flexibility and manipulation.

 

Architecture school begins with drawing, and one of the first methods taught in the development of a young architect is the contour drawing method, essentially a line drawing that traces the outline of a given subject – a simple means of emphasizing mass and volume on a flat two-dimensional surface. In Continuous Contour the subject becomes spactial and is manifested in a three-dimensional construction that forms the outline of a number of cubic forms that tumble about the sculpture park appearing to take flight as they near the water line. A canvas or plastic tarp is affixed to one side of the forms to potentially provide shade or a projection surface while further emphasizing the geometry. The single approx. 1000’ strand of the rope winds through a series of metal rings, back in on itself and then away again to form a unified decorative agglomeration. The eye can delight in following the eccentric path of the rope, tracing its voyage as it weaves through the park, transforming from a material that connotes a coiled, resting mass into a temporal folly that is now slightly recognizable as something structural. The folly defines space, both within its individual forms and within the park, defining zones of play and contemplation. However, as the folly is merely an outline – the graphical representation of space constructed from a linear material – it is inherently empty and creates a dramatic tension from the play between the two contradictory notions of void and outline.

 

The rigid, recognizably intentional geometric forms are held in place by a delicate system of guide wires attached to the park’s trees and a minimal number of ground anchoring points. The guide wires are constructed from flexible steel rope and a number of standard connection systems, amongst them stainless steel rings and carabiners. The folly comments on architecture’s ambition to manipulate forced, ordered forms out of the chaos of nature by emphasizing the seemingly chaotic web of guide wires required to stabilize the cubic volumes that appear to hover above the ground. The overall structure of the folly becomes delicate in one sense, in that it gently sways in the breeze in tune with the supporting trees, while the effects of someone tugging on the rope on one end are felt and seen as a rippling throughout the overall system. The folly is then at once elaborate and extravagant, necessitating a detailed site survey for tree locations and a complex system of guidewires in tension to form the node points, while it is also built from modest, common materials.

 

After the exhibition ends all of the materials can be easily reused and recycled into a number of alternate uses. Due to its softness to the touch, cotton rope is frequently used in railings and could become woven together in a net or other shape to make a wonderful addition to a number of city playgrounds. Likewise, steel rope is frequently used for railings and other tensile applications, but can be easily melted down and recycled.

2013014 Tags: architecture, fabrication, interaction, new york, research, teaching, urban | No Comments »

HACKING THE URBAN EXPERIENCE II – STUDENT WORK

I spent a second semester with a great group of young architects, urban designers and planners teaching a course at Columbia. The class was titled “Hacking the Urban Experience” and was about a number of things I’m interested in, specifically how to fabricate, repurpose and interact with urban space. It was a very good short semester and I was super proud of all of the student’s work. I thought the ideas went deeper and successfully built off the earlier semester. All lectures and process work are archived on the class tumblr: http://hackingtheurbanexperience.tumblr.com. Classes typically took the form of lectures on precedents and concepts, a discussion of student work and tutorials on materials or software techniques as required. Topics during the semester included overviews of unsolicited architectural proposals, building-scale light projections, inflatable materials, urban siting opportunities and community/crowd sourced funding.

 

Course Description
The course goals haven’t changed dramatically since the last semester, the course still seeks to assert the relevance of the fabrication tools at our disposal as potentialities for social and environmental relevance. Through the re-appropriation and re-imagining of existing urban conditions, the student will design and fabricate a working prototype that embraces the messy reality of our city and promotes community involvement. The student will begin by identifying a quality of the urban condition that includes the latent capability for improvement and work toward fabricating an adaptive, responsive and environmentally viable solution. Specific emphasis will be placed on testing and exploring through hands on research the possibilities of detailing and fabricating connections using unorthodox materials. At the conclusion of the course the student will produce a full scale urban intervention and observe and document their relevant successes or failures.

 

Workshops were conducted to introduce the students to the possibilities inherent in new material technologies, through production and detailing techniques, and the proper use of fabrication techniques. Material workshops encouraged students to explore with everything from dynamic, variable surfaces using latex and silicone to parametric agglomerations using quotidian materials.

 

The first investigation was the creation of the connection detail. It was encouraged that this be a parametric joint that breaches the gap between the existing streetscape and the student’s intervention. Flexibility, safety, durability, adaptability will all be tested while exploring different possibilities for a potential synthesis with existing urban forms, examples of which can include: will the student’s intervention clamp on to a lamppost, hang from a phone booth, project from an existing building or rest in a parking lot?

 

By attempting to capture a broader audience for architectural interventions, a number of questions presented themselves and the student was challenged to anticipate possible eventualities – how will it be used? Can its use be changed? Is it durable? Is it waterproof? Can it safely stand up? Fabrication was considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.

 

Ultimately the student should have come out of the course with a healthy respect for two core concepts: Firstly, an increased skill in the use and applicability of the fabrication machines we have at our disposal for solving design issues using unorthodox materials in unconventional settings; and two, that there is an opportunity for architects to regain lost relevance by inserting themselves through unsolicited proposals into the public consciousness as steward’s of urban well being.

 

 

Assignment 01 – PARASITES
Part of the Atlas of Urban Connections project (TBD), the first assignment involved designing and fabricating a joint to connect something, anything, to a vertical street extrusion (such as a tree, street sign, light pole, etc…). The members of the Public Works Department in NYC are masters of improvisation, you can see it walking down any street here, and there is a lot to learn from their successful and not-so successful techniques for attaching to existing sidewalk infrastructure. This assignment was prepared to introduce the student to the capacity to breaching the gap between the pedestrian and existing streetscape objects, with the goal to test flexibility, safety, durability, adaptablility while exploring different possibilities for potential synthesis with existing urban forms.

 

Tom, Aaron, Max, Kevin

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 
 

Assignment 02 – INFLATABLES
Hurricane Sandy played hell with our first few weeks, and necessitated that the initial assignments were bundled together. However, we still had a chance to look at inflatables and the material qualities inherent in cheap polyethylene of different mil thickness. Using an iron, tape and plastic, quick inflatable bladders were constructed and tested. The students were tasked with creating an inflatable, mobile “seating” system that was either self-supporting or used a site’s natural currents to inflate.

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 

Ni, Mengna, Darian, Juan, Ying

 
 

Assignment 03 – LIGHT PROJECTION
Using Graffiti Research Lab’s projection bombing tutorial at Instructables, the class set up a mobile power station using a 75V marine battery, and set off around the neighborhood near Columbia to experiment and throw up some interactive light projections.
The last year has seen some truly inspiring displays of the potential light can have as an interventionist tool, and the class studied this problem using three main strategies: 1) messaging independent of site, i.e. you only need a blank wall, 2) site dependent projections, like those following the curving, horizontal bands on the Guggenheim, and 3) flexible projections that can adapt and interact to a number of different sites, taking advantage of the unique characteristics of each. Care was given to create projects that both actively and passively engage those passing by the site. Each group’s projects was able to successfully confront one of these strategies.

 

Ni, Mengna, Darian, Juan, Ying

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 

Tom, Aaron, Max, Kevin

 

Kaz, Greg, Ella

 
 

Assignment 04 (FINAL)
Building off the previous assignments, the final assignment sought to synthesize the work and concepts of the class into a larger installation that could still be completed in our very tight time frame, but started to explore the core ideas of the course, in effect becoming a proof-of-concept, working model. By attempting to capture a broader audience for architectural interventions, a number of questions presented themselves and the students were challenged to anticipate a range of possible eventualities – how will it be used? Can its use be changed? Is it durable? Is it waterproof? Can it safely stand up? Fabrication was considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.
Ultimately, A successful project would accomplish three things: 1) display ingenuity in fabrication technique and material 2) re-imagine or re-design a specific urban site/condition to take advantage of its hitherto hidden potential, and 3) have a performative component, in that the intervention has a temporal quality that while engaged promotes public interaction.

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 

Kaz, Ella, Greg

 

Tom, Aaron, Max, Kevin

 

Ni, Mengna, Darian, Juan, Ying

20120516 Tags: architecture, fabrication, interaction, new york, research, teaching, urban | No Comments »

HACKING THE URBAN EXPERIENCE – STUDENT WORK

I had the pleasure to teach a course this semester with a great group of young architects and urban designers, titled “Hacking the Urban Experience” at Columbia. I couldn’t be more proud of all the hard work and the high level of engagement with which the students approached the class. All lectures and process work are archived on the class tumblr: http://hackingtheurbanexperience.tumblr.com. Classes typically took the form of lectures on precedents and concepts, a discussion of student work and tutorials on materials or software techniques. Topics during the semester included overviews of unsolicited architectural proposals, building-scale light projections, inflatable materials, urban siting opportunities and community/crowd sourced funding.

 

The course sought to assert the relevance of the fabrication skills at our disposal as potentialities for social and environmental relevance. Through the re-appropriation and re-imagining of existing urban conditions, the students designed and fabricated working prototypes that embraced the messy reality of our city and promoted community involvement. The students began by identifying a quality of the urban condition that included the latent capability for improvement and worked toward fabricating an adaptive, responsive and environmentally viable solution. Specific emphasis was placed on testing and exploring through hands on research the possibilities of detailing and fabricating connections using unorthodox materials. At the conclusion of the course the students produced a full scale urban intervention and observed and documented their relevant successes or failures.

 

Material workshops were held to encourage the students to explore constructions from inflatables to parametric agglomerations using quotidian materials. Ultimately, the goal was for the students to come out of the course with a healthy respect for two core concepts: firstly, an increased skill in the use and applicability of the fabrication skills we have developed for solving design issues using unorthodox materials in unconventional settings; and secondly, that there is an opportunity for architects to regain lost relevance by inserting themselves through unsolicited proposals into the public consciousness as steward’s of urban well being.

 

Students:
Jared Dignanci, Farzin Lofti-Jam, Ehsaan Mesghali, Katerina Petrou, Paul Tran, Wassim Shaaban, Maryam Zamani

 

Assignment 01
Part of the Atlas of Urban Connections project (TBD), the first assignment involved designing and fabricating a joint to connect something, anything, to a vertical street extrusion (such as a tree, street sign, light pole, etc…). The members of the Public Works Department in NYC are masters of improvisation, you can see it walking down any street here, and there is a lot to learn from their successful and not-so successful techniques for attaching to existing sidewalk infrastructure. This assignment was prepared to introduce the student to the capacity to breaching the gap between the pedestrian and existing streetscape objects, with the goal to test flexibility, safety, durability, adaptablility while exploring different possibilities for potential synthesis with existing urban forms.
Wassim, Katerina, Paul

 

Jared, Farzin, Ehsaan, Maryam

 
 

Assignment 02
Using Graffiti Research Lab’s projection bombing tutorial at Instructables, the class set up a mobile power station using a 75V marine battery, and set off around the neighborhood near Columbia to experiment and throw up some interactive light projections.
The last year has seen some truly inspiring displays of the potential light can have as an interventionist tool, and the class studied this problem using three main strategies: 1) messaging independent of site, i.e. you only need a blank wall, 2) site dependent projections, like those following the curving, horizontal bands on the Guggenheim, and 3) flexible projections that can adapt and interact to a number of different sites, taking advantage of the unique characteristics of each. Care was given to create projects that both actively and passively engage those passing by the site.
Wassim, Katerina, Paul

 

Ehsaan, Maryam

 

Jared, Farzin

 
 

Assignment 03 (FINAL)
Building off the first two assignments, the final assignment sought to synthesize the work and concepts of the class into a larger installation that could still be completed in our very tight time frame, but started to explore the core ideas of the course, in effect becoming a proof-of-concept, working model. By attempting to capture a broader audience for architectural interventions, a number of questions presented themselves and the students were challenged to anticipate a range of possible eventualities – how will it be used? Can its use be changed? Is it durable? Is it waterproof? Can it safely stand up? Fabrication was considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.
Ultimately, A successful project would accomplish three things: 1) display ingenuity in fabrication technique and material 2) re-imagine or re-design a specific urban site/condition to take advantage of its hitherto hidden potential, and 3) have a performative component, in that the intervention has a temporal quality that while engaged promotes public interaction.
Wassim, Katerina, Paul

 

Maryam, Jared, Farzin, Ehsaan

20110514 Tags: architecture, fabrication, graphic design, work | No Comments »

the future of suburbia

signs01
signs02

 

In a remarkable piece from New York magazine regarding the liberal world’s MVP, Paul Krugman, the author described the genesis of Krugman’s 2006 book:

When he was writing The Conscience of a Liberal, Krugman found himself searching for a way to describe his own political Eden, his vision of America before the Fall. He knew the moment that he wanted to describe: the fifties and early sixties, when prosperity was not only broad but broadly shared. Wells, looking over a draft, thought his account was too numerical, too cold. She suggested that he describe his own childhood, in the middle-class suburb of Merrick, Long Island. And so Krugman began writing with an almost choking nostalgia, the sort of feeling that he usually despises: “The political and economic environment of my youth stands revealed as a paradise lost, an exceptional moment in our nation’s history …”

 

Krugman’s own vision of a lost utopia on Long Island, during that bright post-war bloom of middle class prosperity, which must have had seemed so full of limitless potential and opportunity but somehow lurched toward our current state of contraction, pulled apart and forgotten by the twin poles of unimaginable wealth disparity, was at the front of my mind when I had the awesome opportunity to manage this project from David Benjamin and the Living. This was House #7 of nine theoretical projects that comprised part of a one-day only open house installation on the future of suburbia, a what-if, hyper-fictional reality showing design’s potential to provoke and elucidate a hypothetical path forward hosted by Droog and DS&R.

 

Conceived with the ingenuity of hybrid housing/service industry residences seen in Tijuana and rendered with the graphic intensity of Chinatown, David’s concept called for a home that is both a store and factory for making and selling signs. The factory is an inhabitable sign in and of itself, and the facade of the house is taken over by examples of constructed signs. As more and more Levittown residences convert to self-sustaining home businesses the House of Signs positions itself as an integral piece of future suburban infrastructure. We went from concept sketch to exhibition in less than 10 days.

20110211 Tags: work | 2 Comments »

house designed for a guy on craigslist who doesn’t want to pay architects

thepoophouse

 

After perusing a recent discussion post on archinect aptly titled: architects getting f’d on Craigslist (or: truth, bitterness and self-pity together at last), I was reminded of my own unfortunate craigslist encounter. It pains me to say it, but true story, last year, my final grad semester, I was cruising craigslist looking for some freelance architecture work. Now, granted, jobs on craigslist are typically posted by the most bottom-feeding, scum-suckingest of elements that greedily prey on the desperate, naive or unemployed, (at the time I equaled all three) at a frequency that beggars belief. So I knew I was wading into an unregulated seller’s market, but we’ve all been in tough positions before and compromises are made and pride may or may not survive intact. I had managed to wade through the obvious red flags which typically fall into one of two categories: including the clearly insane (“This is your first impression and demonstrates your ability as a designer. Use care in selecting the paper, the font, and the organization of text on the page.”) or the unnecesarily pretentious (“hip and prestigious award-winning design firm now accepting interns…”). So it was not without a healthy dose of skepticism that I reached out to one seemingly innocuous post, “Long Island Resident Looking for Architecture Services.”

 

Unfortunately it didn’t take many email exchanges before it quickly became obvious that “Long Island Resident” – a dentist – held a depressingly all-too-common view on what the role of an architect should be during difficult economic times and where on the scale of respectability he held the design services sector of the construction process. Basically LIR had a plot of land and wanted someone to design him the house that would sit on it for free. Or rather that familiar old standby, work for free in exchange for “something to put in your portfolio.” This wasn’t one of those situations where you’re just trying help out a friend or family member with a garage, or doing some pro-bono volunteering for those in need, or just being an adjunct. No, not at all, this guy had the means and was looking to browbeat someone into submission. In all fairness LIR thought a full set of documents, about four months of work, shouldn’t be free, but rather could be had for the princely sum of $350. I had no idea where the $350 number came from, possibly it was the number that allowed an apparently well-off dentist to salve his own conscience at demanding such massive concessions from a poor, young architect all in the name of The Greatest Recession Since the Great Depression. But I don’t know. Look, obviously life isn’t fair. People aren’t infallible and when given the opportunity will take advantage of those that can’t or won’t defend themselves. Opportunism is a leach on any creative profession, especially architecture, where self-doubt and masochism run rampant.

 

As a firm believer in the you-get-what-you-pay-for principle, I took a few hours off from my finals, and sent off the above image to LIR. My counter-offer was that I would design and document a house for free, everything, on the one condition that he in no way interfers with my creative vision (see img above). I argued passionately and apparently in vain that the house I designed for him would be a sustainable marvel, 100% post-consumer recycled materials, it would utilize a unique geothermal process for harnessing energy from deep within the bowels of the earth that would create a custom steam-exhausting microclimate around his residence, and at the very least would be widely published. All for free. I thought he’d bite at it, but here I am some 21 months later, sitting and waiting. But in the meantime, the offer still stands and is extended to any other random, affluent craigslist poster out there looking for a house and doesn’t want the burden of having to pay a designer.

 

So in parting, keep your eyes open, and if you start to see a number of Massapequa Park Steamers dropping all over a residential neighborhood near you, you can be assured of two things: a) there are some very satisfied architects out there and b) their fee was $0.00.

20100620 Tags: architecture, competition, grasshopper | No Comments »

inflatable mobile voter center

street_view
A quick entry I put together for a mobile voter registration and information center competition which had a pretty cool set of limitations – it had to be under 1000 dollars, fit inside a 3′x3′x3′ box, and be assembled and ready to hit the streets by September. The immediacy and modest budget were compelling and a nice change of pace. An inflatable structure was used to get around the rigid packaging requirements to produce the maximum volume to surface area, that, and I really dig the giant inflatable union rat that has been popping up around lower Manhattan streets. Unfortunately and inexplicably, the deadline was pushed back to 2011 (which is not an election year) so I guess I’ll be waiting to see how I did.

 

concept1
concept
The gesture of the “i want you” poster was extruded and placed in a cylindrical shape for maximum exposure. Each arm becomes a customizable exhortation to vote and the end cap can be written and erased with a dry erase marker. The gesture is returned by the prospective voter who has to reach into the arms and place the completed form inside the unit.

 

dwgs

 

inflate
assembly

more »

20100430 Tags: gsapp, kinne, photography, research, writing | No Comments »

fast, cheap and out of control (without architects), or: why infrastructure won’t save us

titlepage1


view google map

 

My final submission for the Kinne Research Fellowship at Columbia. Keep in mind this is the first part through the American Southwest and Northern Mexico from late last summer (!), the second session in Mexico City is still looming on the horizon.

 

Fast, Cheap and Out of Control is research through observation: structures, installations, natural landforms, urban growth and manipulated landscapes constructed in the blank slate of the Southwest Desert. A place where time stretches from Planck’s constant – used to record the chain reactions that produce an atomic detonation – to Robert Smithson brushing up against the infinite on the Great Salt Flats, all of which is tested and implemented under the powerful spell of the Western landscape – a strange entity mixed in with notions of nation and empire, bravery and myth, history and fiction.

 

The result of a six-week exploration in the form of a road trip lies before you in an ambling, somewhat desultory first-hand narration of a nomadic journey across the desert’s offensively vast spaces. Situated between the region’s fragmented vignettes of activity, I attempt to resolve the disparate nature of the desert’s strange, isolated events into a coherent narrative.

 

See the edited book above, or browse some of the original posts/chapters below:

Donald Judd and the myth of Marfa
Peace through deterrence in the underground titan missile silo
Improvisation at Arcosanti
The hyper fictional landscape of Tijuana
Ballard and the Spiral Jetty
The border wall that no one wanted
De Maria’s Lightning Field and Tourism
Water rights and development in the El Paso Colonias

20091115 Tags: architecture, museum, work | No Comments »

aga construction

aga00

aga01

Images copyright Robert Lemermeyer Photography

 

I’ve been diligently following the exterior construction progress of the AGA museum in Edmonton via the museum’s dedicated online webcam, and it looks absolutely wonderful, but unfortunately the spectacular interior spaces had been hidden from view until now. In my imagination and the computer and physical models I spent the better part of three years designing in while at RSA, I saw the public entry lobby as an expansive and light filled space that was confirmed by these first images taken from the museum’s facebook page. They were a joy to see and a welcome reminder that the days consumed by getting that projecting finger in the top left to look just right as it slid past the grand stair were all worthwhile.

 

more »

20090919 Tags: architecture, competition, graphic design, writing | 5 Comments »

the (un)certain future of competitions

nextstop1

 

Ok, so this is my entry to the Next Stop Design “competition” for a bus stop on the University of Utah campus. I’d just spent a fair amount of time in Utah so the setting piqued my interest. The boulders are recycled from national parks around Utah and brought into Salt Lake to form the shelter of the bus stop. Whatever, right, pretty straightforward and not bad for a lazy afternoon’s work. What’s actually much more pertinent for discussion is how NextStopDesign understands the application of the buzzword “crowdsourcing” in relation to the future of architectural competitions.

 

Wikipedia defines crowdsourcing as “the act of taking tasks traditionally performed by an employee or contractor, and outsourcing it to an undefined, generally large group of people or community in the form of an open call.” Wikipedia is an example of crowdsourcing. Here’s another: Netflix uses an algorithm to recommend other movies you’d like based on your past viewing habits. This algorithm could certainly be improved upon so it becomes more accurate and stops trying to get me to watch The Benjamin Button movie. So to design a better recommendation algorithm, Netflix didn’t hire some movie-algorithm-predicter company, but rather put out an open competition – with a prize of 1 million dollars – with the idea that anyone out there can come up with a better algorithm that will more truthfully predict what kind of movies I’ll like. And anyone and everyone has tried: academics, laypersons, programmers, etc.

 

Now here’s how NextStopDesign competition organizer and researcher Daren Brabham defines crowdsourcing: “a company posts a problem online, a vast number of individuals offer solutions to the problem, the winning ideas are awarded some form of a bounty, and the company mass produces the idea for its own gain.” Sweet, so I can be compensated a nominal amount for my work, and then some other company reaps massive profits. Score! Where do I sign up?!?! But maybe the problem is that this dude’s narrow and cynical reading of crowdsourcing isn’t actually inaccurate, but actually pretty well describes the exploitive nature of crowdsourcing.

 

This is how NextStopDesign attempts to apply the principle of crowdsourcing into the design of a bus stop in Utah: Anonymous users post one to three images of their proposed design on the site, and other registered anonymous users rank said designs on a scale of one to five stars. When the voting ends, the highest rated design “wins.” What you win is completely undefined, but hidden deep in the bowels of the site is the statement that NextStopDesign will present the portions of the highest rated designs as possible qualities the Utah Planning Division could consider implementing in the future. In this scenario NextStopDesign acts an unnecessary parasitic gatekeeper. Now, since being highly rated is predicated on how others rank you, it is in each users own best interest to vote everyone else as low as possible as they jockey for a higher position. This leads to a cutthroat environment where everyone leaves absurdly irrelevant and overly harsh criticisms on other designs, and depresses the entire vote score. Out of around 200 designs the median score is a paltry 1.6 out of 5. Therefore, the highest ranked design is the one has garnered the most goodwill amongst a loose network of vindictive users that are each looking out for their own vested self-interest. Since all comments and ratings are anonymous you can’t trust anybody. This ultimately leads to the major misunderstanding NextStopDesign must confront regarding crowdsourcing and urban planning which is this: When Netflix crowns a winner they will be able to quantifiably judge that someone in the crowd has designed a more efficient algorithm. It can be tested, verified, and agreed upon by all. The design of a bus stop is different, and must address a whole slew of realities such as siting, fabrication, cost, etc. that are unable to be processed from even the most beautifully rendered image. On the other hand, what could make this competition interesting is if NSD were attempting an experiment to quantify the intangible qualities of architecture via a participatory network, or using the performative values of a proposed design (using program, energy, structural)as a means to rank and determine what’s “better.” But based on their repeated and simplisitic definition of crowdsourcing (step1_competition, step2…., step3_profit!) as simply a buzzworthy potential means to realize a new profit model it falls flat, and it is narrow and cynical. I’m torn here, because I think a lot of the submitted designs are really clever and inventive (I’m looking at you Bus-Shroom!). It’s the means to which they’re being used that bothers me.

 

There’s absolutely nothing groundbreaking about letting the general population participate in the results of an architectural competition. I’ve worked on at least two competitions where the voting results of the public became a factor in the jury’s deliberations. Also, archinect just ran a completely awesome competition for a Michael Jackson memorial where online contributors could rate and comment on the submissions. But here, the participatory aspect is but one component used in addition to a jury of experts in fields of design, architecture and engineering. And in lieu of this weeks amazing presentation by Usman Haque, in which he presented a survey of his projects that utilize a true participatory network in inspiring ways, NextStopDesign can’t help but come off as cloying and depressing.

 

In the end, though, it might be worth re-reading the Wired article that NextStopDesign quotes from liberally, and there, one can find the murky origins of NextStopDesign in the form of the earliest use of crowdsourcing, here in the interest of cheap, mass-marketed television programming: America’s Funniest Home Videos. Yes Bob Saget and ABC did make a fortune, but just because America voted for the hysterically zany toothless kid, doesn’t make him as great as the Simpsons. Maybe you really do want to look at reality show programming as the new paradigm for urban planning and architecture, but I’m pretty sure nobody wants more Wiffle Bats to the proverbial crotch.

2009062 Tags: architecture, china, gsapp, parametric, school, studio | 7 Comments »

global panopticon

beijing01

 

I didn’t really cut anything from the presentation included below. So, yeah, there’s a lot of slides. It’s (almost) the entire final presentation. I left it pretty much intact because not only 1) I can never edit my own work, but 2) the project is conceived more as a sci-fi narrative of Beijing and it will hopefully make more sense if read in complete order. And you can always just scroll way down to the end for some sweet images. This was for Ed Keller’s SpeedTerritoryCommunication studio, Spring 2009.

 

quick project description:
Architecture is a system of control predicated on limitations. This project is a study of the existing control systems in Beijing and a projection of how architecture and technology will merge to change not only prisons, but also the urban environment, the social stratification of society. Also addressed are what confinement and freedom will mean in relation to our relationship with how we build our world.

 

locke_final
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20090529 Tags: architecture, grasshopper, gsapp, parametric, school | No Comments »

beijing 2014

01
single-cell-section

 

Detail from my final studio presentation of one symbiotic cell. See also a sankey diagram of the flows of energy through this system here.

20090524 Tags: architecture, fabrication, gsapp, interaction, processing, school, scripting | No Comments »

interactive elevator installation

living01
For our living architecture course, we created an interactive light installation in the elevator of Avery Hall, controllable by anyone with a cell phone and a twitter account. The simplified process includes texting an emotion to twitter from any cellular phone using the #livarch hashtag. That tweet is then picked up by a realtime search, fed through our twitterfeed rss, then added to our own twitter account. For a more detailed explanation, see this previous post on getting multiple twitter users onto one twitter feed. That emotion is then directed to our pachube feed and sent through processing to an arduino microcontroller that controls the color and pulsing of the individual leds. The installation non-invasively attaches to the surface of the elevator via magnets. Allowing it to be placed on any metal surface, such as a building exterior, furniture, or a vehicle.

 

The lights within the elevator respond to the mood of the user. For instance, if a student texted “happy #livarch” the space within the elevator would begin to slowly pulse with a greenish/blue hue. However, if another student sent “angry #livarch” the first light will quickly flash a bright red. There are twelve lights total and show the collective mood of the twelve most recent users.

 

In this way, the elevator becomes a living representation of the collective mood of the building, but it is also hoped that a feedback loop can be created, a loop that actually influences the mood of those that ride the elevator. The emotion felt in the lobby will be altered by the time you reach the sixth floor. And that new emotion becomes what gets texted back to the elevator.

 

Lastly, future installations will be physically located away from the target user. For instance, Avery’s mood will be projected to the elevator in Uris Hall and vice versa. In this manner, we can both create a new form of pen-pal with distant locations, but also hope that our mood, whether angry, sad, happy or nervous, will both manifest itself in a new form of architecture, but also have an effect on the greater world around us.

 

The project team also included Talya Jacobs and Guanghong Ou.
See more for video and code:

 

living02c
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20090518 Tags: architecture, graphic design, gsapp, portfolio, school | No Comments »

graduate portfolio

Final portfolio from my time at Columbia University’s GSAPP. “Arguments” seemed like an apropos title after the discussion provoked during my final final review. And, yeah, I always default to that yellow.

 

 
20090518 Tags: architecture, grasshopper, gsapp, parametric, school | No Comments »

grasshopper final

grasshopper rhino 3d meshing
This was my final project for David Fano’s (of DesignReform.net fame) Meshing Course. It was an intense introduction to using Grasshopper with Rhino. My goal was too make a parametric array of cells, where each cell could be controlled individually, but changing one would affect all other neighboring cells in the system. Creating this type of recursive system led to a giant 18mb Grasshopper file, but the logic of the node-based layout made it surprisingly simple if you break it down into steps. See more for Vimeo Vids:
more »

2009056 Tags: architecture, museum, work | No Comments »

amwv opens

amwv00
All Images Copyright: Timothy Hursley.

 

I spent my first year out of school working on this project back when it was a six foot long paper and wood model sitting in the middle of the office, and we were diligently translating it into a rhino model. I’m happy to see it turned out beautifully, Randall and the team did a great job. See more about the project at arcspace, here.

 

amwv01
amwv02
amwv03
amwv04

20090425 Tags: architecture, gsapp, parametric, school | No Comments »

one more week

symbiosis
…until the final final review. That circadian rhythm won’t know what hit it.

20090421 Tags: architecture, graphic design, gsapp, school | 2 Comments »

sankey diagram // life support system

sankey_final_web1
Working on a sustainable prison cell unit for future Beijing. Because of their high population density, prisons are actually prime contenders for tests of renewable energy methods, such as waste to energy, and water recycling features. Much like the panopticons of yore, each prisoner generates energy for their own confinement, but also send excess energy back to a central grid, acting like capacitors. Here, the sankey diagram is parametric, the size of the flows are tied to the things like the volume of the cell, the square footage of the plant growth surface, and the amount of solar heat gain. more »

20090327 Tags: architecture, graphic design, gsapp, school | 1 Comment »

multiple users into one twitter feed for pachube

01
Somewhat of a circuitous hack through five sites, but it works, unfortunately there is about a 50 minute lag time, and a max of 5 users per half hour. But by pulling an rss feed from a search of all tweets with a certain hashtag (#livarch), then feeding that into a public google reader feed, publishing that back out to twitterfeed, then all the way back again to my twitter account with the pachube feed id prefix automatically appended (“d pachtweet set 1499″), anyone in the world can sms text data to your pachube feed and control an arduino. When a local interactive piece can be manipulated by a global audience, it brings up issues of siting and why a physical, localized kinetic piece of architecture is even necessary. Shouldn’t it be an ephemeral piece living online, able to respond to everyone at once?
more »

20090323 Tags: architecture, china, photography | No Comments »

the watercube

watercube

 

Post-Olympics, these signature, totally specific buildings sit vacant. Both the Bird’s Nest and the Watercube have already been reappropriated as museum spaces. Tourists can pay admission then be carefully herded through spaces we saw on television – the field of the National Stadium and the pool where Michael Phelps won gold.
See more images from Tokyo and Beijing at my flickr page.

 

edit: thanks to John Hill at Daily Dose of Architecture for making this image Daily Dose #299.

2009036 Tags: architecture, catia, evolution, gsapp, parametric, school, scripting, studio | 5 Comments »

airport studio

airport

 

Quick Project Desciption: Airports typically attempt to be all things to all people, resulting in general inefficiency and awkward relationships between program spaces. By seeking new opportunities via trade-offs, for instance a tourist class passenger waiting longer but flying for free, or a business class passenger’s ticket price rises while he waits less in a more luxurious setting, a new circulation map and airport space is created that addresses these disparate groups needs. Optimal relationships between airlines, airport, and users are handled through parametric models and genetic algorithms.

 

What is the metric for a good design? Or rather, now that parametric modelling allows us to easily create thousands of variations of a given design, how do we chose the “correct” one?

 

First, Creating a parametric model in catia, whose inputs are optimized through the engineering program modeFrontier with additional structural finite element analysis coming from autodesk’s newly aquired robot. The challenge became how to convert your design position, parti, whatever, into a quantifiable metric that the software can optimize for. For instance, to optimize for material efficiency, you could let the software optimize a shape for maximize volume with minimal surface area. After 3000 designs you’d have a sphere, but things can get very complex fast when you begin optimizing for competing objectives. See our complete studio blog here. Project description…
I was drawn to the metrics of passenger economy and profit. Airports typically attempt to be all things to all people, resulting in general inefficiency and awkward relationships between program spaces and passengers, especially business and tourist class. By seeking new opportunities via tradeoffs, for instance a tourist class passenger waiting longer but flying for free, or a business class passenger’s ticket price rises while creating multiple, separate dedicated entry points that allow shorter waits, a new optimized circulation map presents itself.

 

Each hanging element is a program + structural column connected by a circulation tube. Within the circulation tube tourist class passengers have the opportunity to fly for free, passing through each commercial program space. One objective is to maximize the length of the tube – thereby allowing more passengers to fly for free maximizing the airports ancillary profits. Another objective is to create an unobstructed space for business class passengers requiring few of the program spaces to touch the ground but rather hang, allowing business class passengers to freely pass through below. The more columns that touch the ground, the more structurally stabe the ceiling space frame becomes, allowing more housing towers above. The program mediates between these competing objectives finding high-performing, unexpected solutions and it becomes the role of the user to rank and chose designs based on desired criteria. Most housing = most columns = fewer business class travellers, etc…

 

airport2
locke_matrix_final

 

more »

2009035 Tags: architecture, interaction, school | 2 Comments »

living architecture

livarch

 

The beginning of our project for living architecture. It’s in its early stages, but we’re starting to get the interaction working. First, a user can send a message from their phone to twitter, then twitter forwards the message to pachube, then pachube feeds the data through the net to the little led’s hooked up to the arduino on my desk. At this point we’re thinking of an interactive light display down in the cafe, that will display the collective mood of the studio above.

2009034 Tags: architecture, fabrication, grasshopper, parametric, school, studio | 10 Comments »

we can rebuild you

model05
model01

 

After my final model from last summer was somehow misplaced in the trash, then the compactor where it was crushed into a little cube before being placed in a trash barge a mere 36 hours before the final review, five months later the lazy days of winter break seemed like a good time to rebuild. One of the benefits of digital fabrication is you just have to re-lasercut all the files, though there is a certain level of zen like calm in folding and gluing 300 panels. The modular panels and truss were created in grasshopper, then scripted in rhino to unroll onto sheets.

 

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2009034 Tags: architecture, grasshopper, gsapp, parametric, school, studio | 1 Comment »

summer studio

summer

 

Quick Project Description: In America, the most active civic space is no longer public plazas or parks, but rather a new typology­—“town centers”­—Mall/Promenade hybrids of housing, public space, and shopping. This is where people gather, and into each of these places a civic function is inserted­—political debate arenas where the viewer is no longer passive but takes an active role in the decision process, and is loudly confronted with a newfound political reality.

 

The project becomes a version of American Flag 2.0, something that doesn’t only wave from above in the wind, but rather demands work, a back and forth engagement between voter and candidate. The goal is that these can be sold to these town centers and through their sheer ubiquity and the rise of spectacle as a means of increasing shopping revenue, these proposals become the new American generic space.

 

Moving forward from midterm, I began identifying eight specific sites in the six battleground states that will have the most impact on the 2008 election. Two sites were explored further, specifically the purplest county – Franklin – in the purplest state – Ohio – located in the Columbus metroplex area. The Easton Town Center in Ohio displays a number of contradictions, home to the largest university in the country, but also numerous military contracting connections, including North American Aviation which manufactured components for the B-1 bomber in addition to missiles and guidance systems.

 

Each site was chosen not only for its status as a battleground state, but also as the 21st century incarnation of what constitutes public and civic space in America today, the outdoor shopping, dining, living spaces that are labeled as the new urban Town Centers, evolutions of the 1970s covered mall. If the goal is to affect and inform the greatest number of voters/shoppers, this is where the project would have to go, a placeless place lacking any form of civic engagement

 

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2009034 Tags: architecture, fabrication, gsapp, school | No Comments »

pavilion fabrication

fab01

 

We had free range of the lab last summer, and tried to use as many of the machines as possible: waterjet aluminum, foam milling with plaster casting, and metal cnc milling of a 1″ thick slab of aluminum (inaugural use!) for the joint capsules. It all came together in five minutes, ten minutes before the presentation.

 

The project team also included Brad Engelsman and James O’Meara

 

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2009034 Tags: architecture, museum, work | No Comments »

michigan state university competition

msu01
image credit: piratedesign and Randall Stout Architects.

 

I was the part of the design team for this invited competition project and represented Randall Stout Architects among competitors Zaha Hadid Architects, Morphosis and Coop Himmelb[l]au. The museum, on the Michigan State University campus, will become the new location for the Broad art collection and will mark the northern entry point of the campus as the college’s most iconic building. I worked closely with the principal-in-charge Randall Stout to manifest the design ideas into physical form, and led a group of four designers.

 

The building design respects the site and campus history by providing a place of solace, a clearing in the woods, in recognition of a campus ground plane surrounded by wilderness. This project sets out to define a new sense of place by giving over the ground plane to gardens, art and community gathering and events spaces. The building touches the ground in a minimal manner and reads as an extension of the sculpture garden. The site becomes a permeable space allowing accessibility through the building for students and visitors as the building forms hover above the tree canopies.

 

The building forms are influenced by the scientific principles of emergence, which recognizes the ability of individual cells to respond to stimuli and influence the behavior of the whole organism. Here, the relationship between the functional gallery boxes and celebratory public spaces becomes the agent of form, resulting in a new museum language that yields a seamless convergence between domains of art and community. It expresses the needs of artist and curator as fluently as the iconic presence of a cultural arts center for the community.

 

msu02

 

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2009031 Tags: architecture, graphic design, gsapp, school | 1 Comment »

max renderings

ultra05

 

Whenever you have a computer course at a university, there’s always a struggle to make it more than just about being a software jockey. The ultrareal course did a good job straddling the line of teaching us to use the program, 3ds max, but also thinking about different techniques of representation. I used my studio project from the summer as a testing base, both because I wanted some new images and it was convenient.

 

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2009023 Tags: architecture, catia, gsapp, parametric, school | No Comments »

powercopies through excel

excel1

 

This was an attempt to use an excel file to control the openings of a number of powercopies in catia. There is a lot of potential in creating a hive of components that can be individually optimized through excel and modeFrontier. If I get some time, I want to come back to this.

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