JOHN LOCKE

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Hello. I live in New York and work at RMA. I hold a graduate degree from Columbia University's GSAPP and an undergraduate architecture degree from the University of Texas at Austin. I have more than six years of combined professional experience at both SOM in New York and Randall Stout Architects in L.A . I also tackle freelance graphic and photography work with my partner in crime, the multi-talented Jackie Caradonio at Lion in Oil. View my CV here: CV(html) or CV(pdf) for more info or contact me for further work samples, questions or collaborations. Thanks and have a nice day.

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HOME / BLOG
20110225 parametric | 4 Comments »Tags: grasshopper, kangaroo, parametric

kangaroo tests

spaceframe012

spaceframe011

spaceframe02

spaceframe03

drop01

drop02

drop03

 

Spent the better part of the day playing around with the incredibly cool Kangaroo, the live 3D physics engine for Rhino, developed by Daniel Piker. Images are poor substitutes for showing just how fun this tool is to experiment with, so to get a better idea of the program’s potential see Daniel’s great vimeo page. The above images were part of a series of experiments in dropping a series of cubes through an obstacle course, and pulling points around on a 3D space frame. They were based on tutorials found at the always helpful and inspiring Kangaroo google group page.

 


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4 Responses to “kangaroo tests”

  1. Bernadette Says:
    May 13th, 2011 at 9:13 am

    hello, my name is bernadette, i am working on the topic of space-frame-deformation and i am very much interested in the “kangaroo test” which seems to do exactly that! somehow i do not manage to get the ghx-definition to work! what am i am doing wrong?
    i would be very happy for any kind a help!
    cheers,
    bernadette

  2. sphoon Says:
    August 10th, 2011 at 6:38 am

    Hi John,

    not a very typical question you’d get regarding this blog post, but how was the first (top) image produced (the one of the space frame)? I like the look of it…
    ps – nice kangaroo work too

    cheers

  3. John Locke Says:
    August 10th, 2011 at 8:38 am

    Sphoon, it’s my oldest, favoritest, most dependingest method. Just render with vray in rhino, then use make2D to get vector oultines, then combine in illustrator.

  4. sphoon Says:
    August 22nd, 2011 at 9:50 am

    Thanks for sharing John, now I have a new trick :)
    Keep up the good work! Love following your blog

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