kangaroo tests
Spent the better part of the day playing around with the incredibly cool Kangaroo, the live 3D physics engine for Rhino, developed by Daniel Piker. Images are poor substitutes for showing just how fun this tool is to experiment with, so to get a better idea of the program’s potential see Daniel’s great vimeo page. The above images were part of a series of experiments in dropping a series of cubes through an obstacle course, and pulling points around on a 3D space frame. They were based on tutorials found at the always helpful and inspiring Kangaroo google group page.








May 13th, 2011 at 9:13 am
hello, my name is bernadette, i am working on the topic of space-frame-deformation and i am very much interested in the “kangaroo test” which seems to do exactly that! somehow i do not manage to get the ghx-definition to work! what am i am doing wrong?
i would be very happy for any kind a help!
cheers,
bernadette
August 10th, 2011 at 6:38 am
Hi John,
not a very typical question you’d get regarding this blog post, but how was the first (top) image produced (the one of the space frame)? I like the look of it…
ps – nice kangaroo work too
cheers
August 10th, 2011 at 8:38 am
Sphoon, it’s my oldest, favoritest, most dependingest method. Just render with vray in rhino, then use make2D to get vector oultines, then combine in illustrator.
August 22nd, 2011 at 9:50 am
Thanks for sharing John, now I have a new trick
Keep up the good work! Love following your blog