teaching – john locke http://gracefulspoon.com/blog adventures in architecture Mon, 28 Jan 2019 17:44:26 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.6 Cloud Box Performance Space – 2018 Class Work http://gracefulspoon.com/blog/2019/01/28/cloud-box-performance-space-2018-class-work/ http://gracefulspoon.com/blog/2019/01/28/cloud-box-performance-space-2018-class-work/#respond Mon, 28 Jan 2019 16:46:30 +0000 http://gracefulspoon.com/blog/?p=4285

An amazing and talented group of students made something worthwhile and in a manner that I think is unique to GSAPP. Below are images from the final intervention – a mobile sound and light performance space. As a quick overview, we spent the first session reading, drawing, and talking to community groups about who gets to build things in the city and why. What systemic issues result in this urban area being neglected? The second session we worked hands-on and in close collaboration with a number of organizers and community artists including the Uni-Project, Uptown Grand Central, as well as Harlem’s young musician Carlito Ratti. I thought it was very worthwhile for the students to not only work collaboratively amongst themselves, but also to fabricate something meaningful and interesting for actual people to use and experience.

 

An abbreviated syllabus below, full syllabus here: https://medium.com/@john.h.locke/hacking-the-urban-experience-2018-18f267862c10:

 

Session A Overview
“Attack current conditions in a manner that will change them.”
– Siegfried Kracauer

 

“It’s easy to say we need recyclable, sustainable technologies, old and new — pottery making, bricklaying, sewing, weaving, carpentry, plumbing, solar power, farming, IT devices, whatever. But here, in the midst of our orgy of being lords of creating, texting as we drive, it’s hard to put down the smartphone and stop looking for the next technofix. Changing our minds is going to be a big change. To use the world well, to be able to stop wasting it and our time in it, we need to relearn our being in it…”
-Ursula K. Le Guinn, Deep in Admiration (2017)

 

This semester we will collaborate with the UNI Project (www.theuniproject.org) — a non-profit that creates learning environments in public spaces across New York City — to design, build, deploy, test and defend a 1:1 scale prototype intervention intended to facilitate interactive participation in public life.

 

How we build, how things are made and for whom, reflects the social, economic, and political values of a community. We have the opportunity to help shape those values in our own neighborhoods. Here, on the street, New York’s key urban questions can be explored and tested. This is where in the words of Michael Sorkin, cities are “distribution engines”, separating bodies and power in to distinct tranches, which require a constant vigilance to break down these spatial inequalities in an endless struggle to maintain free, open space that is accessible to all. We’re now living through the broken failures of neoliberal urban planning, where public benefit has been surrendered in deference to a developer’s personal gain. However, with tactical precision, we will apply ourselves to subverting the systemic decisions that have led us to this point, in an attempt to provide an alternate path forward. We can prove that things, ideas, installations can exist in public space only for delight, outside of market forces.

 

We will begin with Henri Lefebvre’s assertion for a shared “right to the city”, an essential reading of the urban experience against the privileged inertia of entrenched power, in which a pluralistic collection of citizens must collectively create their city. The temporary activations and assemblages that we develop can lead the way toward an urban environment that provides for the many. In this way, our work should by its own definition be critical, it should merge the social, physical, and experiential, and acknowledge the political ramifications behind architecture and planning in 2018’s America.

 

This course seeks to assert the relevance of the design and fabrication skills at our disposal as potentialities for increased relevance. Through the re-appropriation and re-imagining of existing urban conditions, the student will harness their entrepreneurial spirit to design and fabricate a working prototype that embraces the messy reality of New York. The student will begin by identifying a quality of the urban condition that includes the latent capability for engagement and work toward fabricating an adaptive, responsive and environmentally viable solution. Specific emphasis will be placed on testing and exploring through hands on research the possibilities of detailing and fabricating using unorthodox materials. Formulating a strong guiding thesis idea will be essential to the project’s success, but the core challenge for the student will be converting a strong idea into physical reality, something to be observed, tested and documented.

 

Session A Goals
By attempting to capture a broader audience for architectural interventions, a number of questions present themselves and the student will be challenged to anticipate possible eventualities — how will it be used? How can we quickly imbue meaning in our work? How do we engage with different communities? How do we collaborate with outside groups? Fabrication will be considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.

 

Ultimately the student will come out of the course with a healthy respect for two core concepts: Firstly, an increased skill in the use and applicability of the fabrication skills we have at our disposal for solving design issues using unorthodox materials in unconventional settings; and two, that there is an opportunity for architects to regain lost relevance by inserting themselves through unsolicited proposals into the public consciousness as stewards of urban well-being.

 

Session B Overview
What can architecture accomplish? Is it merely the competent combination of a client’s given program, site, and budget? Are we merely the credentialed executors of assignments? Or worse yet, is society at a point in which it no longer expects anything from us? Do we now have the courage to leave the safety of the assignment and transform ourselves into entrepreneurs and producers? Our goal will be to reclaim the mantle of empowerment. We will form new alliances with groups outside of the architectural aficionado, and imbue our work with dignity and worth to appeal to the non-architect, the average citizen, the neighbor.

 

Building off the skills and experience gained in the first half of the class, this second session will look deeper into the possibilities of public fabrications to functionally alter everyday urban encounters. What do common materials mean to people? What impact can form have on the reading of a project?

 

The goal will be to create a proposal for a mobile installation that can accommodate future progress and participation — a malleable first draft that allows a feedback loop with the neighborhood to give back and evolve together. We will push the notion that learning occurs through making, doing, and interactivity; while giving primary focus to the designing of experiences in lieu of objects. How can you engage with a pluralistic public to have them become a partner in your work? How does that experience become fun, easy, and understandable?

 

Session B Goals
The temporary final intervention should give you an opportunity to upend the distinctions between public and private. You can temporarily disregard social hierarchies, and choreograph a temporary experience that provides for alternative social encounters and shared urban encounters. New York is a palimpsest of change on top of change, but your temporary work should guide the permanent into more democratic, open, and acerbic directions.

 

You will learn to collaborate with outside groups, in a project for real people, re-defining notions of authorship in architectural work. You will explore new models of practice, and leave the course with an understanding of how your own form, program, and material assemblages can change urban experiences.

 

Many thanks to Sam and Leslie Davol at the Uni-Project for all their help and advice, as well as Carey King with Uptown Grand Central for the amazing support.

 

Many thanks to Sam and Leslie Davol for the project photography!

 
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Hacking the Urban Experience – LINK NYC http://gracefulspoon.com/blog/2017/11/04/hacking-the-urban-experience-link-nyc/ http://gracefulspoon.com/blog/2017/11/04/hacking-the-urban-experience-link-nyc/#comments Sat, 04 Nov 2017 20:30:51 +0000 http://gracefulspoon.com/blog/?p=4199 A story in four parts:

 


What It Means for Consumers and Brands That New York Is Becoming a ‘Smart City’


Free Wi-Fi Kiosks Were to Aid New Yorkers. An Unsavory Side Has Spurred a Retreat.


LinkNYC kiosks not a hit with everyone


NYC nixes kiosk browsers after homeless commandeer their use

 
 

With little fanfare or prior warning, they began bolting the LinkNYC kiosks to the sidewalks in early 2016. Greeted with little more than a New York shrug, these were blatant pedestrian-scale digital billboards. An upgrade from the static posters on bus stops and phone booths. The trade-off for tolerating these new advertising intrusions was the promise of new “world-class” free wifi (of which an email address was initially required) and an internet-enabled, built-in tablet. Instantly, certainly apocryphal stories of rampant homeless porn-watching quickly spread, though a quick look through the offending media images showed that the concern seemed more to do with less desirable folks congregating and watching youtube videos or making voip calls instead of “moving along”. It should also be noted that these kiosks are not evenly distributed throughout the city, but rather more heavily located uptown – either through the result of human decision-making or a black box ROI algorithm is unclear. Seven months after the initial roll-out, access to internet for all passersby was either completely shut off or severely curtailed, though the digital signs remained.

 

Our course at Columbia, Hacking the Urban Experience, is invested in architectural street interventions at a neighborhood scale. As it appears that the design and implementation of these is driven by public-private advertising concerns (LinkNYC’s parent company is Alphabet’s Google), rather than architects or city planners, the first assignment of the course looked at ways to both acknowledge that these things now exist on NYC streets and to non-invasively study ways that they can be adapted. In the same manner that steetlight poles can act as support posts for help wanted or missing person signs, how can the Link NYC kiosks adapt and provide actual value to the street?

 

Below are samples of prototypes that were constructed in one week, with the expressed goal of adapting and testing how simple acts and gestures can impact our relation to these structures and public space around us. These kiosks inadvertently provide a number of opportunities – the bright screen can illuminate objects, the usb ports are charged and can power a desk fan, and the invisible wifi signals can define an actual physical space. These interventions became the foundation of a framework to discuss who is public space for, and who can stop and enjoy listening to a song by Slipknot on the sidewalk without a resulting pearl-clutching article by the Times.

 
 









 
 
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Hacking the Urban Experience – Student Work http://gracefulspoon.com/blog/2017/03/14/hacking-the-urban-experience-student-work/ http://gracefulspoon.com/blog/2017/03/14/hacking-the-urban-experience-student-work/#comments Tue, 14 Mar 2017 17:27:23 +0000 http://gracefulspoon.com/blog/?p=4175 wind01

wind02

wind03

wind04

 
 

Final work from the class last year, the product of a collaboration between the Parks Department, The Columbus Amsterdam BID, and Lincoln Square. These modular, mobile, interactive wind harps were installed across the street from Lincoln Center and later during the 106th Street Family Days. The colorful wind harps were made from off-the-shelf roofing material and each produced a distinct tone when ambient wind from the street funneled down the Broadway/Amsterdam Junction passed through the apertures and reverberated through the hollow column, plucking the various string widths and producing sound of various, distinct pitch. The concept was adapted from the design of Aeolian Harps – passive wind instrument which many people “find alludes to higher realms”. These also worked as improvisational instruments, that could be played on the street by passersby. The bright colors created a welcoming sight which invited participation and the strings made the foreign-seeming objects instantly recognizable as a harp/guitar like stringed instrument.

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HACKING THE URBAN EXPERIENCE – STUDENT WORK FALL 2014 http://gracefulspoon.com/blog/2014/12/31/hacking-the-urban-experience-student-work-fall-2014/ http://gracefulspoon.com/blog/2014/12/31/hacking-the-urban-experience-student-work-fall-2014/#respond Wed, 31 Dec 2014 16:43:51 +0000 http://gracefulspoon.com/blog/?p=3768 web-01web-02

web-03web-04

web-05web-06

web-07web-08

 

A small selection of the amazing work the group produced in class this semester. Click on the images above for more information.

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School’s in for Fall http://gracefulspoon.com/blog/2014/09/05/schools-in-for-fall/ http://gracefulspoon.com/blog/2014/09/05/schools-in-for-fall/#respond Fri, 05 Sep 2014 15:59:46 +0000 http://gracefulspoon.com/blog/?p=3614 fall_2013

BE THERE YALL!

 

Past course work:
http://hackingtheurbanexperience.tumblr.com/

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STUDENT WORK – HACKING THE URBAN EXPERIENCE http://gracefulspoon.com/blog/2014/01/01/student-work-hacking-the-urban-experience/ http://gracefulspoon.com/blog/2014/01/01/student-work-hacking-the-urban-experience/#respond Wed, 01 Jan 2014 20:59:34 +0000 http://gracefulspoon.com/blog/?p=3449 MAP_01MAP_02MAP_03MAP_04

MAP_05MAP_06MAP_07MAP_08

 

It wasn’t only urban experiences that were hacked this semester! In parallel with other course assignments, students engaged in the hackage of “Stranger Experiences” – a short series of interactions that provided the student with a deeper understanding – through close observation, written reports and spontaneous encounters with strangers – in how real people use real space and produce the messy, overlapping urban realities that exists all around us. Designing and building within existing public spaces is a great responsibility, one architects have always responded to with varying levels of dismissive contempt and unsatisfactory urban schemes, but here the students were challenged to develop the capacity to learn from and adapt with the intangible qualities of history, texture and rhythm that make each block in New York City unique. Ultimately, the exercises were intended to allow the students to sympathetically embrace and deeply understand the qualities of particular urban situations that facilitate engagement with people as they pass through in the business of their daily lives – and meet some people in the process.

 

Images shown here are from Stranger Experience 02 – in which students, working in teams of two – posed as tourists and asked random strangers to draw them a map to a well-known neighborhood campus landmark. Here, Bernard Tschumi’s Lerner Hall built in 1999 was used, a student center known on campus for it’s glass atrium and series of kinetic zig-zagging ramps. The building also made for a fitting destination point, as Tschumi described the building as a “concept of architecture as a generator of events.” There was some debate about the relevance of this assignment, of which the jury may still be out, but there were a few interesting conclusions: the student’s got a sense of the ease of receiving personal, helpful interactions in public space, as well as pushing the boundaries of acceptable social conventions. For instance, no stranger hesitated to draw a map for a student, but calling or texting for follow up questions and directions seemed to be pushing it. The maps also provided a document to confirm or compare how people in and around the area visualize common space, in a Kevin Lynch-esque manner of nodes, paths and landmarks. As expected, the stairs around the central plaza, Low Library, and the Alma Mater statue were key landmarks that centered the maps. Lastly, since the directions were originally given as a set of verbal cues – only after that were the strangers further asked to draw a map (under the guise that the student was “more of a visual learner”) – it is interesting to see the fidelity of ideas as they translate from audible directions into a physically real map.

 

All other student work here: http://hackingtheurbanexperience.tumblr.com/

 

COLUMBIA_MAP

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HACKING THE URBAN EXPERIENCE III – STUDENT WORK http://gracefulspoon.com/blog/2013/05/20/hacking-the-urban-experience-iii-student-work/ http://gracefulspoon.com/blog/2013/05/20/hacking-the-urban-experience-iii-student-work/#respond Mon, 20 May 2013 14:46:12 +0000 http://gracefulspoon.com/blog/?p=3212  

While my natural tendency can lead toward convolution, in the interest of concision here is my attempt to sum up the course objectives in one sentence: “to self-initiate and identify a problem statement relating to the urban environment, and then manifest a possible solution through a public, physical object, while confronting the myriad issues associated with that decision.” Problems addressed included the notion that strangers occupying proximate space are too disconnected – how can you encourage interaction? As well as the problem of physical space inducing a heightened sense of agitation during a stressful time (finals on a college campus) – how can a space be created that produces an alternately playful, soothing affect for passersby? So with that, here’s a sampling of self-initiated work from the third iteration of HTUE.

 

See previous work and extensive course descriptions here:
Hacking the Urban Environment II – Student Work
Hacking the Urban Environment I – Student Work

 

All images and work by students Amir Afifi, Hanxiao Yang, Marielle Simone Vargas, Wilbur Lee and Will Chen

 

Assignment 01 – PARASITES

 

Assignment 02 – LIGHT PROJECTION

 

Assignment 03 – FINAL

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HACKING THE URBAN EXPERIENCE II – STUDENT WORK http://gracefulspoon.com/blog/2013/01/04/hacking-the-urban-experience-ii-student-work/ http://gracefulspoon.com/blog/2013/01/04/hacking-the-urban-experience-ii-student-work/#respond Fri, 04 Jan 2013 23:21:32 +0000 http://gracefulspoon.com/blog/?p=2900 I spent a second semester with a great group of young architects, urban designers and planners teaching a course at Columbia. The class was titled “Hacking the Urban Experience” and was about a number of things I’m interested in, specifically how to fabricate, repurpose and interact with urban space. It was a very good short semester and I was super proud of all of the student’s work. I thought the ideas went deeper and successfully built off the earlier semester. All lectures and process work are archived on the class tumblr: http://hackingtheurbanexperience.tumblr.com. Classes typically took the form of lectures on precedents and concepts, a discussion of student work and tutorials on materials or software techniques as required. Topics during the semester included overviews of unsolicited architectural proposals, building-scale light projections, inflatable materials, urban siting opportunities and community/crowd sourced funding.

 

Course Description
The course goals haven’t changed dramatically since the last semester, the course still seeks to assert the relevance of the fabrication tools at our disposal as potentialities for social and environmental relevance. Through the re-appropriation and re-imagining of existing urban conditions, the student will design and fabricate a working prototype that embraces the messy reality of our city and promotes community involvement. The student will begin by identifying a quality of the urban condition that includes the latent capability for improvement and work toward fabricating an adaptive, responsive and environmentally viable solution. Specific emphasis will be placed on testing and exploring through hands on research the possibilities of detailing and fabricating connections using unorthodox materials. At the conclusion of the course the student will produce a full scale urban intervention and observe and document their relevant successes or failures.

 

Workshops were conducted to introduce the students to the possibilities inherent in new material technologies, through production and detailing techniques, and the proper use of fabrication techniques. Material workshops encouraged students to explore with everything from dynamic, variable surfaces using latex and silicone to parametric agglomerations using quotidian materials.

 

The first investigation was the creation of the connection detail. It was encouraged that this be a parametric joint that breaches the gap between the existing streetscape and the student’s intervention. Flexibility, safety, durability, adaptability will all be tested while exploring different possibilities for a potential synthesis with existing urban forms, examples of which can include: will the student’s intervention clamp on to a lamppost, hang from a phone booth, project from an existing building or rest in a parking lot?

 

By attempting to capture a broader audience for architectural interventions, a number of questions presented themselves and the student was challenged to anticipate possible eventualities – how will it be used? Can its use be changed? Is it durable? Is it waterproof? Can it safely stand up? Fabrication was considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.

 

Ultimately the student should have come out of the course with a healthy respect for two core concepts: Firstly, an increased skill in the use and applicability of the fabrication machines we have at our disposal for solving design issues using unorthodox materials in unconventional settings; and two, that there is an opportunity for architects to regain lost relevance by inserting themselves through unsolicited proposals into the public consciousness as steward’s of urban well being.

 

 

Assignment 01 – PARASITES
Part of the Atlas of Urban Connections project (TBD), the first assignment involved designing and fabricating a joint to connect something, anything, to a vertical street extrusion (such as a tree, street sign, light pole, etc…). The members of the Public Works Department in NYC are masters of improvisation, you can see it walking down any street here, and there is a lot to learn from their successful and not-so successful techniques for attaching to existing sidewalk infrastructure. This assignment was prepared to introduce the student to the capacity to breaching the gap between the pedestrian and existing streetscape objects, with the goal to test flexibility, safety, durability, adaptablility while exploring different possibilities for potential synthesis with existing urban forms.

 

Tom, Aaron, Max, Kevin

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 
 

Assignment 02 – INFLATABLES
Hurricane Sandy played hell with our first few weeks, and necessitated that the initial assignments were bundled together. However, we still had a chance to look at inflatables and the material qualities inherent in cheap polyethylene of different mil thickness. Using an iron, tape and plastic, quick inflatable bladders were constructed and tested. The students were tasked with creating an inflatable, mobile “seating” system that was either self-supporting or used a site’s natural currents to inflate.

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 

Ni, Mengna, Darian, Juan, Ying

 
 

Assignment 03 – LIGHT PROJECTION
Using Graffiti Research Lab’s projection bombing tutorial at Instructables, the class set up a mobile power station using a 75V marine battery, and set off around the neighborhood near Columbia to experiment and throw up some interactive light projections.
The last year has seen some truly inspiring displays of the potential light can have as an interventionist tool, and the class studied this problem using three main strategies: 1) messaging independent of site, i.e. you only need a blank wall, 2) site dependent projections, like those following the curving, horizontal bands on the Guggenheim, and 3) flexible projections that can adapt and interact to a number of different sites, taking advantage of the unique characteristics of each. Care was given to create projects that both actively and passively engage those passing by the site. Each group’s projects was able to successfully confront one of these strategies.

 

Ni, Mengna, Darian, Juan, Ying

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 

Tom, Aaron, Max, Kevin

 

Kaz, Greg, Ella

 
 

Assignment 04 (FINAL)
Building off the previous assignments, the final assignment sought to synthesize the work and concepts of the class into a larger installation that could still be completed in our very tight time frame, but started to explore the core ideas of the course, in effect becoming a proof-of-concept, working model. By attempting to capture a broader audience for architectural interventions, a number of questions presented themselves and the students were challenged to anticipate a range of possible eventualities – how will it be used? Can its use be changed? Is it durable? Is it waterproof? Can it safely stand up? Fabrication was considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.
Ultimately, A successful project would accomplish three things: 1) display ingenuity in fabrication technique and material 2) re-imagine or re-design a specific urban site/condition to take advantage of its hitherto hidden potential, and 3) have a performative component, in that the intervention has a temporal quality that while engaged promotes public interaction.

 

ChunChun, Yuri, Shuang, Rubing, Renwick

 

Kaz, Ella, Greg

 

Tom, Aaron, Max, Kevin

 

Ni, Mengna, Darian, Juan, Ying

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HACKING THE URBAN EXPERIENCE – STUDENT WORK http://gracefulspoon.com/blog/2012/05/16/hacking-the-urban-experience/ http://gracefulspoon.com/blog/2012/05/16/hacking-the-urban-experience/#respond Wed, 16 May 2012 18:56:02 +0000 http://gracefulspoon.com/blog/?p=2555 I had the pleasure to teach a course this semester with a great group of young architects and urban designers, titled “Hacking the Urban Experience” at Columbia. I couldn’t be more proud of all the hard work and the high level of engagement with which the students approached the class. All lectures and process work are archived on the class tumblr: http://hackingtheurbanexperience.tumblr.com. Classes typically took the form of lectures on precedents and concepts, a discussion of student work and tutorials on materials or software techniques. Topics during the semester included overviews of unsolicited architectural proposals, building-scale light projections, inflatable materials, urban siting opportunities and community/crowd sourced funding.

 

The course sought to assert the relevance of the fabrication skills at our disposal as potentialities for social and environmental relevance. Through the re-appropriation and re-imagining of existing urban conditions, the students designed and fabricated working prototypes that embraced the messy reality of our city and promoted community involvement. The students began by identifying a quality of the urban condition that included the latent capability for improvement and worked toward fabricating an adaptive, responsive and environmentally viable solution. Specific emphasis was placed on testing and exploring through hands on research the possibilities of detailing and fabricating connections using unorthodox materials. At the conclusion of the course the students produced a full scale urban intervention and observed and documented their relevant successes or failures.

 

Material workshops were held to encourage the students to explore constructions from inflatables to parametric agglomerations using quotidian materials. Ultimately, the goal was for the students to come out of the course with a healthy respect for two core concepts: firstly, an increased skill in the use and applicability of the fabrication skills we have developed for solving design issues using unorthodox materials in unconventional settings; and secondly, that there is an opportunity for architects to regain lost relevance by inserting themselves through unsolicited proposals into the public consciousness as steward’s of urban well being.

 

Students:
Jared Dignanci, Farzin Lofti-Jam, Ehsaan Mesghali, Katerina Petrou, Paul Tran, Wassim Shaaban, Maryam Zamani

 

Assignment 01
Part of the Atlas of Urban Connections project (TBD), the first assignment involved designing and fabricating a joint to connect something, anything, to a vertical street extrusion (such as a tree, street sign, light pole, etc…). The members of the Public Works Department in NYC are masters of improvisation, you can see it walking down any street here, and there is a lot to learn from their successful and not-so successful techniques for attaching to existing sidewalk infrastructure. This assignment was prepared to introduce the student to the capacity to breaching the gap between the pedestrian and existing streetscape objects, with the goal to test flexibility, safety, durability, adaptablility while exploring different possibilities for potential synthesis with existing urban forms.
Wassim, Katerina, Paul

 

Jared, Farzin, Ehsaan, Maryam

 
 

Assignment 02
Using Graffiti Research Lab’s projection bombing tutorial at Instructables, the class set up a mobile power station using a 75V marine battery, and set off around the neighborhood near Columbia to experiment and throw up some interactive light projections.
The last year has seen some truly inspiring displays of the potential light can have as an interventionist tool, and the class studied this problem using three main strategies: 1) messaging independent of site, i.e. you only need a blank wall, 2) site dependent projections, like those following the curving, horizontal bands on the Guggenheim, and 3) flexible projections that can adapt and interact to a number of different sites, taking advantage of the unique characteristics of each. Care was given to create projects that both actively and passively engage those passing by the site.
Wassim, Katerina, Paul

 

Ehsaan, Maryam

 

Jared, Farzin

 
 

Assignment 03 (FINAL)
Building off the first two assignments, the final assignment sought to synthesize the work and concepts of the class into a larger installation that could still be completed in our very tight time frame, but started to explore the core ideas of the course, in effect becoming a proof-of-concept, working model. By attempting to capture a broader audience for architectural interventions, a number of questions presented themselves and the students were challenged to anticipate a range of possible eventualities – how will it be used? Can its use be changed? Is it durable? Is it waterproof? Can it safely stand up? Fabrication was considered less from a formal quality, and more from a use, durability, improvisation and public participation viewpoint.
Ultimately, A successful project would accomplish three things: 1) display ingenuity in fabrication technique and material 2) re-imagine or re-design a specific urban site/condition to take advantage of its hitherto hidden potential, and 3) have a performative component, in that the intervention has a temporal quality that while engaged promotes public interaction.
Wassim, Katerina, Paul

 

Maryam, Jared, Farzin, Ehsaan

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predator bear http://gracefulspoon.com/blog/2012/03/17/predator-bear/ http://gracefulspoon.com/blog/2012/03/17/predator-bear/#respond Sun, 18 Mar 2012 00:03:37 +0000 http://gracefulspoon.com/blog/?p=2537

 

A rare spotting in the wild. Assignment 01, build a parasitic attachment to a vertical streetscape extrusion.

 



Begin with a shareware 3d koala model and open in Poser Studio.

 


Pose the bear to allow him to hold onto the street sign but allow the sign to bypass his head.

 


Export from Poser to Rhino and run the “reducemesh” command to simplify/facet the form.

 


Properly scale the model.

 


Export from rhino to 3ds max.

 


UV map a texture onto the model of images from the proposed site.

 


Export from 3ds max to Pepakura designer and unfold geometry.

 


Print and cut templates.

 


Assemble.

 
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