{"id":2079,"date":"2011-02-25T13:00:01","date_gmt":"2011-02-25T18:00:01","guid":{"rendered":"http:\/\/gracefulspoon.com\/blog\/?p=2079"},"modified":"2011-02-25T18:31:23","modified_gmt":"2011-02-25T23:31:23","slug":"kangaroo-tests","status":"publish","type":"post","link":"http:\/\/gracefulspoon.com\/blog\/2011\/02\/25\/kangaroo-tests\/","title":{"rendered":"kangaroo tests"},"content":{"rendered":"
<\/a><\/p>\n <\/a><\/p>\n <\/a><\/p>\n <\/a><\/p>\n <\/a><\/p>\n <\/a><\/p>\n <\/a><\/p>\n Spent the better part of the day playing around with the incredibly cool Kangaroo<\/a>, the live 3D physics engine for Rhino, developed by Daniel Piker. Images are poor substitutes for showing just how fun this tool is to experiment with, so to get a better idea of the program’s potential see Daniel’s great vimeo page<\/a>. The above images were part of a series of experiments in dropping a series of cubes through an obstacle course, and pulling points around on a 3D space frame. They were based on tutorials found at the always helpful and inspiring Kangaroo google group page<\/a>.<\/p>\n